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<title>justinwyatt's CGPortoflio Gallery</title>
<link>http://justinwyatt.cgsociety.org/gallery/</link>
<description>justinwyatt's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Motocross</title>
	<link>http://justinwyatt.cgsociety.org/gallery/545693</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/216952/216952_1191286006_small.jpg"><br><br>Both of these models were modeled in Maya and textured mostly in Photoshop. Zbrush was also used to paint custom dirt maps for many of the smaller pieces.]]>
	</description>
	<pubDate>Tue, 02 Oct 2007 00:46:49 +0000</pubDate>
	</item>
	<item>
	<title>Front of a 1969 Corvette Stingray</title>
	<link>http://justinwyatt.cgsociety.org/gallery/545691</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/216952/216952_1191285803_small.jpg"><br><br>I modeled this Corvette in Maya using mostly Subdivision surfaces.<br />
Nurbs and polys were also used. All textures were created or edited in Photoshop. Three spot lights and one point light were used along with 2 reflection bounce cards.]]>
	</description>
	<pubDate>Tue, 02 Oct 2007 00:43:25 +0000</pubDate>
	</item>
	<item>
	<title>Classic Corvette Interior</title>
	<link>http://justinwyatt.cgsociety.org/gallery/545365</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/216952/216952_1191215386_small.jpg"><br><br>This is the interior of my 1969 Corvette Stingray model. Most of what you see is polygons. All modeling was done in Maya and all the textures were created in Photoshop. Render layer compositing was done in Shake. Yes I did make it an automatic. But that was only because the extremely high res reference that I had was an automatic, and my goal was to match my reference as close as I possibly could.]]>
	</description>
	<pubDate>Mon, 01 Oct 2007 05:09:48 +0000</pubDate>
	</item>
	<item>
	<title>Rear of a 1969 Corvette Stingray</title>
	<link>http://justinwyatt.cgsociety.org/gallery/545363</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/216952/216952_1191214775_small.jpg"><br><br>I modeled this Corvette in Maya using mostly Subdivision surfaces.<br />
Nurbs and polys were also used. All textures were created or edited in Photoshop. Three spot lights and one point light were used along with 2 reflection bounce cards.]]>
	</description>
	<pubDate>Mon, 01 Oct 2007 04:59:37 +0000</pubDate>
	</item>
	<item>
	<title>Dirt Bike</title>
	<link>http://justinwyatt.cgsociety.org/gallery/530751</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/216952/216952_1187550874_small.jpg"><br><br>This is a CR250R Honda dirt bike that I've been working on for my 2007 Demo Reel. I did all of the modeling in Maya and the textures in Photoshop and Zbrush. The rendering was done using mental ray.]]>
	</description>
	<pubDate>Sun, 19 Aug 2007 19:14:37 +0000</pubDate>
	</item>
	<item>
	<title>Football Player (Mike Vick)</title>
	<link>http://justinwyatt.cgsociety.org/gallery/449648</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/216952/216952_1168445824_small.jpg"><br><br>This is a mental ray render of a football player I created for my demo reel. The base modeling was done in maya, the clothing textures created from scratch in photoshop, and the skin textures projected in zbrush. The background stadium seats were partly from multiple photos that I took into photoshop to make it look like a falcons stadium. The ground plain I created in photoshop.]]>
	</description>
	<pubDate>Wed, 10 Jan 2007 16:17:10 +0000</pubDate>
	</item>
	<item>
	<title>Hoppisaurus (dinosaur-like creature)</title>
	<link>http://justinwyatt.cgsociety.org/gallery/449392</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/216952/216952_1168397078_small.jpg"><br><br>This is a mental ray render of a creature I created for my demo reel in December. I created the base model in Maya and the bumps, textures, and displacement details I created in Zbrush. It's a bit of an iguana, frog, dinosaur mix. The animations by several animators came out very well considering the style of its very unique leg anatomy.]]>
	</description>
	<pubDate>Wed, 10 Jan 2007 02:44:42 +0000</pubDate>
	</item>
	<item>
	<title>Early morning lighthouse</title>
	<link>http://justinwyatt.cgsociety.org/gallery/336815</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/216952/216952_1143414866_small.jpg"><br><br>this is scene that is fully modelled minus the grass and trees in maya at full sail for my shading and lighting final. comments and suggestions are appreciated]]>
	</description>
	<pubDate>Sun, 26 Mar 2006 23:14:28 +0000</pubDate>
	</item>
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